Scooby Doo Cyber Chase Game

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Scooby-Doo and the Cyber Chase
Directed byJim Stenstrum
Produced byDavis Doi(supervising)
Joseph Barbera
Jean MacCurdy
Kathryn Page
Written byMark Turosz
Based onScooby-Doo
by Joe Ruby and Ken Spears
StarringScott Innes
Frank Welker
Grey DeLisle
B.J. Ward
Joe Alaskey
Tom Kane
Bob Bergen
Mikey Kelley
Gary Sturgis
Music byLouis Febre
Richard Wolf
Edited byJoe Gall
Production
company
Warner Bros. Animation
Warner Bros. Family Entertainment
Distributed byWarner Home Video
  • October 9, 2001
89 minutes[1]
CountryUnited States
LanguageEnglish

Scooby Doo Cyber Chase Game Walkthrough

Scooby-Doo and the Cyber Chase is a 2001 direct-to-videoanimatedcomic science fictionmystery film, and the fourth in a series of direct-to-video animated films based on Hanna-Barbera's Scooby-DooSaturday morning cartoons. It was released on October 9, 2001. It features the Mystery, Inc. gang, which includes Scooby-Doo, Shaggy, Fred, Daphne and Velma. The film was produced by Warner Bros. Animation, but carries a Hanna-Barbera Cartoons, Inc. copyright and logo.

It is the final Hanna-Barbera production to be executive produced by both William Hanna and Joseph Barbera before Hanna's death on March 22, 2001. It is also the fourth and final Scooby-Doo direct-to-video film to be animated overseas by Japanese animation studio Mook Animation. This movie, along with Aloha, Scooby-Doo!, was part of the first Scooby-Doo re-release on Blu-ray on April 5, 2011. This was also the first movie to feature Grey DeLisle as the voice of Daphne Blake after the death of Mary Kay Bergman in 1999.

This was also the last film Scott Innes voiced Scooby-Doo and Shaggy, as well as the last film where B. J. Ward voiced Velma. A video game based on the film was released by THQ in 2001 for the PlayStation and Game Boy Advance. This is the first Scooby-Doo video game to be on a sixth-generation handheld. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo! and the Goblin King.[2]

Plot[edit]

Scooby-Doo and the Cyber Chase is a platform video game based on the animated direct-to-video film of the same name. The game was released for both the PlayStation and Game Boy Advance on October 4, 2001 in North America and December 7, 2001 in Europe. 6 images (& sounds) of the Scooby-Doo and the Cyber Chase: The Video Game cast of characters. Pics of the Scooby-Doo and the Cyber Chase: The Video Game voice actors (Game).

In a college computer lab run by Professor Robert Kaufman, two of his students; Eric Staufer and Bill McLemore are working when a virtual creature – the Phantom Virus – comes out of a new game based on the Mystery Gang's past adventures and tries to attack. The next day, Mystery, Inc. themselves come to the college and learn from their friend Eric that the virus had assumed a lifelike form thanks to an experimental laser which is able to transmit objects into cyberspace, and is now rampant across the campus. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snacks to complete each level. Their efforts are impeded on each level by the Phantom Virus. The first level is on the Moon, second is in the Colosseum, third is in the dinosaur age, fourth is under the sea, fifth finds the gang shrunken in a backyard, sixth is in ancient Japan, seventh is in ancient Egypt, eighth is in a medieval fantasy setting, and the ninth is in the North Pole.

After a while, they finally reach the game's tenth and final level, where they meet their virtual counterparts who resemble themselves from previous series, with the exception of Scooby. They team up to confront the Phantom Virus, who wreaks havoc across the final level and summons his henchmen – five villains from the gang's past: the Creeper, Jaguaro, Gator Ghoul, the Tar Monster and Old Iron Face. To make matters worse, all the monsters are real. The climax takes the two gangs to an amusement park, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. Cyber-Scooby distracts the virus long enough for the real Scooby Doo to retrieve the Scooby Snax, thus winning the game and deleting the monsters and the Phantom Virus once and for all.

The real gang bids farewell to their virtual selves and head home. Back in the lab, the gang reveals that they now know the culprit, who turns out to be Bill. Bill is arrested by Officer Wembley and confesses that he created the virus to scare Eric away and take all the credit for inventing the laser. He was outraged when Kaufman chose Eric's video game design over his own baseball-themed video game, despite Bill being at the college two years longer, and he felt more deserving to win the prize money at the university's science fair. Kaufman then protests that students alike are all equal. /wireless-11n-usb-adapter-software.html. Bill was the one who beamed the gang into the game, as he feared they would find out that he created the virus. The gang found out Bill was the culprit due to the Phantom Virus making baseball references throughout their adventure. The gang and Eric play the new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber-Scooby some Scooby Snax.

The post-credits scene includes the gang telling the audience what their favorite parts of the movie were.

Voice cast[edit]

  • Scott Innes as Scooby-Doo, Shaggy Rogers, Cyber-Scooby-Doo, Cyber-Shaggy, Creeper (uncredited)
  • Frank Welker as Fred Jones, Cyber-Fred, Gladiator Lion (uncredited)
  • Grey DeLisle as Daphne Blake, Cyber-Daphne (uncredited)
  • B.J. Ward as Velma Dinkley, Cyber-Velma (uncredited)
  • Joe Alaskey as Officer Wembley
  • Bob Bergen as Eric Staufer
  • Tom Kane as Professor Robert Kaufman
  • Mikey Kelley as Bill McLemore
  • Gary Sturgis as Phantom Virus
  • Glenn Shadix as Tar Monster (uncredited)
  • Michael Brandon as Skeleton Gladiator (uncredited)

Production[edit]

Scooby-doo Cyber Chase Gameboy Advance

Scooby-Doo and the Cyber Chase is the fourth direct-to-video Scooby feature, and was the last for the original team that worked on the first four films. The team was led by Davis Doi, and included Glenn Leopold, Jim Stenstrum, Lance Falk, and others. They had previously clashed with studio executives who suggested outside screenwriters for the second Scooby film, Witch's Ghost. For Cyber Chase, it was the same situation: executives recommended Mark Turosz, a writer already under contract with Warner Bros. who had little experience with animation. The crew had produced the first Scooby film, Zombie Island, as well as the third, Alien Invaders, with total autonomy, and were insulted by Warner's insistence that they use Turosz's script.[3]

The team were particularly critical of Turosz's draft of the script, which according to Falk was considered a regression in terms of the franchise's potential. They felt its pacing and plot line were unsatisfactory. In addition, it was reportedly poorly formatted and unfamiliar with the animation process. For example, the script included complicated camera moves impossible to do with their budget, as well as countless locales that would prove tedious to design. As a result, the original team moved onto other projects after the film's completion. The next Scooby feature, Legend of the Vampire, was also written by Turosz.[3]

Stenstrum initially suggested they explore using live-action actors for scenes set inside the video game, though the idea was quickly dropped. Out of the first four films, Cyber Chase features the largest array of storyboard artist credits, as the team were under significant time constraints and required additional help. Cyber Chase was also the last Scooby film to feature animation produced at Japanese studio Mook Animation.[4]

Reception[edit]

Despite having a lack of critical consensus and reviews, the film has a 60% approval on Rotten Tomatoes.[5]

Home media release[edit]

Scooby-Doo and the Cyber Chase was released October 9, 2001 for both VHS and DVD formats. The film was re-released on Blu-ray on March 29, 2011. This was the first animated Scooby-Doo film to be produced in the high-definition format.

References[edit]

  1. ^'Scooby Doo and the Cyber Chase'. 7 February 2006 – via Amazon.
  2. ^'Scooby-Doo and the Cyber Chase'. Retrieved 2 November 2014.
  3. ^ abJozic, Mike (interviewer); Falk, Lance (interviewee) (February 7, 2017). APNSD! Episode 03: Interview With Lance Falk (Podcast). Retrieved July 27, 2019.
  4. ^Jozic, Mike (interviewer); Falk, Lance (interviewee) (March 8, 2017). APNSD! Episode 04: Interview With Lance Falk (Podcast). Retrieved July 27, 2019.
  5. ^'Scooby-Doo and the Cyber Chase'. Rotten Tomatoes. Retrieved March 24, 2012.

External links[edit]

Wikiquote has quotations related to: Scooby-Doo and the Cyber Chase
  • Scooby-Doo and the Cyber Chase on IMDb
  • Scooby-Doo and the Cyber Chase at AllMovie
  • Scooby-Doo and the Cyber Chase at Rotten Tomatoes
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Scooby-Doo_and_the_Cyber_Chase&oldid=918674724'
Scooby-Doo and the Cyber Chase
Developer(s)Art Co., Ltd (PS)
Software Creations (GBA)
Publisher(s)THQ
Composer(s)Stephen Geering
Platform(s)PlayStation, Game Boy Advance
ReleasePlayStation
Game Boy Advance
  • NA: October 1, 2001
  • EU: December 7, 2001
Genre(s)Adventure / Action[1]
Mode(s)Single-player

Scooby-Doo and the Cyber Chase is a Scooby-Doo video game based on the Warner Brothers film Scooby-Doo and the Cyber Chase. The game was released for the PlayStation and Game Boy Advance in 2001. The PlayStation version became a 'Greatest Hits' title in 2003.[2]

  • 2Gameplay

Plot[edit]

Scooby-Doo and the gang find themselves in cyberspace. A new villain called the Phantom Virus must be stopped. Scooby and Shaggy must go through various levels to defeat him and his evil villains. Along the way they collect Scooby Snacks for points, Scooby and Shaggy coins for extra chances, Scooby dog tags for checkpoints, hamburgers for health/energy, and pies for weapons. Fred, Daphne, and Velma help Scooby and Shaggy to overcome obstacles by giving them important game playing moves and tips via Velma's handheld communication device.

Gameplay[edit]

PlayStation version[edit]

The player controls Scooby-Doo and Shaggy in a 3D environment. The player defeats bosses, and tracks down Scooby snacks and other pick-ups. The main goal of the game is to defeat the Phantom Virus, a computer virus which has been terrorizing video games. The game consists of 7 stages and 21 levels in total.[3] The player controls Scooby Doo in stages one, four, six, and seven and Shaggy in stages two, three, and five.

  • Stage One is called 'Classic Japan' and consists of two normal levels and a third where the player must defeat a 'boss' to collect the box of Scooby snacks. This happens in every stage. The boss of this stage is a Japanese samurai.
  • Stage Two is called 'Ancient Rome' and consists of three levels. The boss of this stage is a lion and several gladiators who throw spears.
  • Stage Three is called 'Arctic Circle' and consists of three levels. The boss of this stage is the Phantom Virus, riding a snowball blowing polar bear.
  • Stage Four is called 'Prehistoric Jungle' and consists of three levels. The boss of this stage is a ferocious T-Rex.
  • Stage Five is called 'The Big City' and consists of three levels. The boss of this stage is Charlie the Robot from the Scooby-Doo, Where Are You! episode 'Foul Play in Funland'.
  • Stage Six is called 'Egypt' and consists of three levels. The boss of this stage is the Phantom Virus and several mummies.
  • Stage Seven is called 'Amusement Park', it consists of three levels, and it is the last stage in the game. Just like in the movie, this contains the final and hardest level of the game. The final boss is the Phantom Virus.

Game Boy Advance version[edit]

The Game Boy Advance version features six levels and uses a password feature rather than a save feature.[4]

Reception[edit]

Chase
Reception
Review scores
PublicationScore
GBAPS
AllGame[3]
IGN3.5/10[4]
Nintendo Power[7]
OPM (US)[8]
Aggregate score
GameRankings60%[6]61.67%[5]

GameRankings gave the PlayStation version a score of 61.67% and the Game Boy Advance version a score of 60%.[5][6]

Jennifer Beam of AllGame, who praised the PlayStation version for its sound effects and voice acting, wrote, 'Relatively decent 3D graphics enhance this game, but almost every area has a level where shadows are indistinguishable from pitfalls.'[3]

Hilary Goldstein of IGN reviewed the Game Boy Advance version. Goldstein praised the animation and the music but criticized the sound effects and the password feature, as well as the ending for not having enough 'Scooby flavor,' writing that, 'No masks are removed and Velma doesn't spout off some long-winded explanation of how the culprit pulled off his evil machinations.'[4]

Scooby Doo Cyber Chase Game Download

The PlayStation version of The Cyber Chase received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[9] indicating sales of at least 300,000 copies in the United Kingdom.[10]

In 2010, Steven Jackson of Retro Gamer called the PlayStation version one of the best Scooby-Doo games ever, despite similarities with the PlayStation game Crash Bandicoot.[11]

References[edit]

Scooby Doo Cyber Chase Board Game

  1. ^'Scooby Doo and The Cyber Chase'. PlayStation. Retrieved 2014-09-13.
  2. ^http://gamevaluenow.com/playstation-1-ps1/game/scoobydoo--the-cyber-chase-greatest-hits?gameid=1688
  3. ^ abcBeam, Jennifer. 'Scooby-Doo and the Cyber Chase (PS) - Review'. Allgame. Archived from the original on November 15, 2014. Retrieved June 10, 2014.
  4. ^ abcGoldstein, Hilary (November 16, 2001). 'Scooby-Doo and the Cyber Chase (GBA)'. IGN. Retrieved June 10, 2014.
  5. ^ ab'Scooby-Doo and the Cyber Chase for PlayStation'. GameRankings. Retrieved June 10, 2014.
  6. ^ ab'Scooby-Doo and the Cyber Chase for Game Boy Advance'. GameRankings. Retrieved June 10, 2014.
  7. ^'Scooby-Doo and the Cyber Chase'. Nintendo Power. 150: 148. November 2001.
  8. ^'Scooby-Doo and the Cyber Chase'. Official U.S. PlayStation Magazine: 147. January 2002.
  9. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  10. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  11. ^Jackson, Steven (June 17, 2010). 'Scooby-Doo and the Cyber Chase'. Retro Gamer. Retrieved January 29, 2019.

External links[edit]

Scooby-doo Cyber Chase Games

  • Scooby-Doo and the Cyber Chase at MobyGames

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